Adjust the scene wavelength representation

Wavelengths are adjusted by linear interpolation of the spectral radiance data.

(c) Imageval Consulting, LCC 2012

Contents

ieInit
scene = sceneCreate;
sceneGet(scene,'wave')
ieAddObject(scene); sceneWindow;
fprintf('Note the wavelength representation in the window\n');
ans =

   400
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Note the wavelength representation in the window

Adjust the wavelength to 5 nm spacing

scene = sceneSet(scene,'wave',400:5:700);
scene = sceneSet(scene,'name','5 nm spacing');
ieAddObject(scene); sceneWindow;
fprintf('Note the wavelength representation in the window\n');
Note the wavelength representation in the window

Now get a narrow band representation

scene = sceneSet(scene,'wave',500:2:600);
scene = sceneSet(scene,'name','2 nm narrow band spacing');
ieAddObject(scene); sceneWindow;
fprintf('Note the wavelength representation in the window\n');
Note the wavelength representation in the window